BigWheels was a demo me and 2 other students made when we worked for
Grin for 10 weeks. Most
of my time went to learn and hack their API and make the Fixed Function
Pipeline into a vertex/pixel-shader centric engine. I succeded in doing
that but I didn't have time to make any cool stuff with it.
Only thing I had time to make was a ground-fog effect.. here are the
shoots. I you wanna play the demo, well, it's big. Send me an empty
cd-r and a stamped envelope and you might get the pleasure of playing
this unfinished game. :)